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hollow

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hollow is a 2D Roguelike where your imaginary friend helps you traverse your dreams and conquer your fears. 

You are Kid. During the day, things seem dull. You talk to your parents and wander around your home and it all seems so mundane. During the night, everything is in technicolor. You explore a sprawling, procedurally generated dreamscape full of color, adventure, and excitement. Your imaginary friend, Ghost, is both your guide and your primary weapon in your dreams. Through your dreams, you and Ghost must battle your inner fears or risk being consumed by them.

This alpha was created by Team Hollow to fulfill the capstone requirement for the MA Game Design Program at American University, Washington DC. The game is currently still in active development with plans for a full retail release.

Team Hollow: Lara Alley, Hazel Arroyo, Mitchell Loewen, Felipe Simas Magalhães

My Specific Roles: Narrative Lead, UI Design, Programming, Producer, Concept Design, Mini-Game Development

Press

Capstone Projects Showcase Game Design Students' Skills and Creativity

In Hollow, the character "Kid" barely survives the boredom of day. They move through a world of muted colors, and the challenges they face are mostly uninspiring. But at night, in their dreams, the world comes alive. Through dramatic encounters in a technicolor world, they face their fears and learn to overcome them.