Designed to be played by participants standing outside the lab using equipment (mostly) inside the lab as they look through transparent glass, the game combines a digital screen with a Raspberry Pi, an RFID reader, RFID cards, and QR codes. One or two players work together to solve a code-based puzzle, translating color sequences into letters coinciding with buttons on a game controller. While one player translates the code, another scans input using cards and a hidden RFID reader attached to the inside of a large glass panel. (Imagine “Simon Says” meets Keep Talking and Nobody Explodes, played with RFID input.)
Hack the Lab also served as a proof of concept proposal for a platform to be used by future students to show off their work.
Game designed by Hazel Arroyo, Molly Eisenback, and Mitchell Loewen